Devlog #4 - Animation and Procrastination
Noah's Inferno » Devlog
The past few days I have been working on the level assets until I found myself sick of doing that and procrastinating when it came to working on the game .....
SO, I changed my focus and I've been working on the base attack animations for the main character. There are still a couple more animations for the other weapon types before they are all finalized.
So here is a quick preview of what I've been working on.
Noah's Inferno
A procedurally generated action/platformer/dungeon game.
Status | In development |
Author | BlueFireFlyStudio |
Genre | Action, Platformer |
Tags | 2D, Dungeon Crawler, Pixel Art, Procedural Generation, Unity |
More posts
- Devlog #3 - Procedural Room GenerationJun 02, 2021
- Player MovementMay 29, 2021
- New BeginingsMay 27, 2021
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