Devlog #3 - Procedural Room Generation


Platform art in the works

Just read the title....
The base mechanics of the procedural room generation has been created along with the internal procedural platform spawning. 

However there is a "NullReferenceException" popping up on the editor that is reeaaallly bugging me.

Been working on the background art and also the platforms which have to blend in seamlessly  with each other without the edges where they meet standing out too much giving illusion of one solid piece. 

Also the main character now has double jumping .  Working on implementing next the roll and attack functions. 

For now, it seems like I will be spending quite some time getting the rooms up and running properly before moving on to the main character. 

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