New Beginings
About us:
As this is the first post I feel like I short introduction is in order. SO!
BlueFireFly Studio is a hugeeee studio... of one...
We (and by we I mean me) started making games back in 2018 as a hobby and then became an indie developer.
Not much "company" history there so that's about it.
Noah's Inferno (still working on the name) is a procedurally generated pixel game with influences from games such as Dead Cells and Dante's Inferno.
My goal is to have the player defeat up to 200 bosses (yeah I know, I'm insane like that) while progressing through the 9 levels of hell. The player will also have a range of different weapons and power ups.
Still putting a quick background story together to go with this.
Above image is the main character Noah.
I will keep posting updates on the progress of the game sooooooo stay tuned.
**Elevator music**
Noah's Inferno
A procedurally generated action/platformer/dungeon game.
Status | In development |
Author | BlueFireFlyStudio |
Genre | Action, Platformer |
Tags | 2D, Dungeon Crawler, Pixel Art, Procedural Generation, Unity |
More posts
- Devlog #4 - Animation and ProcrastinationJun 14, 2021
- Devlog #3 - Procedural Room GenerationJun 02, 2021
- Player MovementMay 29, 2021
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